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Experiments & Side Projects 2024 / 25

Other
Work

Smaller projects, experiments, and the things I built to figure out how things actually work.

Tools
HTML · CSS · JS
Unreal Engine
Photoshop
Scope
Visual Systems
Front-end
Brand Identity
Game Art
Platform
Digital
Print
Interactive
Web & Game
Type
Self-Initiated
Learning Projects
Experiments
Overview

OtherWork.

Not every project starts with a brief. Some of them start with a question, a tool I wanted to understand, or just something I thought would be interesting to try.

This section collects three projects that don't fit neatly into campaign work or UI/UX. A website I built to understand how design translates into code. A speculative brand for a fictional space company. And a set of game art experiments because I wanted to know what it felt like to design for motion and pixel scale.

Each one taught me something different and went further than the original starting point.


01 — Website

RoastRitual.

I wanted to understand what actually happens when a design meets code. Not the result of following a tutorial, but the friction of translating real design decisions into a browser.

Roast Ritual is a website for a fictional coffee brand. The brief I gave myself was a playful but structured digital presence that balanced personality with clarity. Then I had to build it.

Spacing that felt obvious in Figma stopped making sense in CSS. Typography had opinions once it hit a real viewport. Layout logic I thought I understood turned out to be something I had to actually work through. Roast Ritual taught me to design structurally before I design visually. Planning layouts before writing code, thinking about how small interactions change how something feels rather than just how it looks.

What I worked on
Design Into Code

Visual identity and layout decisions, responsive structure in HTML and CSS, simple interactions and behaviours in JavaScript, translating typography and spacing from design to browser.

What I learned
Structure Before Style

Design decisions change once they meet real constraints. I learned to plan layouts more clearly before writing code and became more comfortable debugging small issues instead of starting over.

Roast Ritual · website design and front-end build

02 — Brand Identity

EclipNex.

EclipNex is a speculative brand for a fictional space exploration and tourism company set in the future. The premise was: how does a science-forward organisation communicate trust, ambition, and wonder without leaning on the usual rocket-and-stars aesthetic?

The answer I landed on was restraint with scale. Credibility in the typography, curiosity in the colour, and a visual language that could stretch from a UI concept to a physical merchandise drop without losing itself. The brand blends scientific credibility with a sense of wonder. Not space travel as spectacle, but as responsibility, research, and long-term exploration.

What this project taught me was the difference between designing something and designing a system. Individual assets are easy. Making them all feel like they belong to the same world takes more intention. You stop thinking in terms of single designs and start thinking in rules, logic, and what the brand would and would not do.

What I worked on
Full Brand System

Brand identity and logo system, colour palette and typography logic, posters, merchandise, digital applications, UI concepts for web and mobile, social media and physical brand touchpoints.

What I learned
Systems Over Pieces

Consistency across a brand system takes more intention than individual assets. I started thinking in rules and visual language rather than isolated designs, understanding how branding scales across formats while telling one story.

EclipNex logo system sheet by Golam Sayon Ahamed — three variants on cream background: standalone icon, logo with ECLIPNEX wordmark, and full-scale typemark
EclipNex brand details by Golam Sayon Ahamed — geometric spacecraft logo on black background with overlapping orbital rings and Beyond The Horizon tagline
EclipNex brand story by Golam Sayon Ahamed — About page showing the name origin from Eclipse and Nexus, space visual, and brand vision statement
#D66049
Primary
#222222
Dark
#0E3C52
Deep Blue
#4B7B92
Mid Blue
EclipNex · brand colour palette
EclipNex typography system by Golam Sayon Ahamed — typeface selection, hierarchy, and type rules for the brand
EclipNex · typography
EclipNex scientist space suit design by Golam Sayon Ahamed — character design for the brand world, merging scientific utility with visual identity
EclipNex · scientist space suit design
EclipNex poster by Golam Sayon Ahamed — A4 campaign poster for speculative space exploration brand EclipNex poster by Golam Sayon Ahamed — A4 campaign poster variant showing a different visual direction within the same brand system
EclipNex · campaign posters

03 — Game Art

PixelExperiments.

This one started because I wanted to know what it felt like to design for motion rather than static output.

Pixel art characters, weapons, environment assets, and an Unreal Engine scene. Nothing polished. Nothing finished. The goal was understanding visual consistency at a small scale, how assets read when they move, and how composition changes when the canvas is 16 pixels wide instead of 1600.

Seeing my own designs inside a game engine changed how I think about animation and scale in a way that looking at references never did. I also recorded and composed the background music on guitar. That had nothing to do with visual design and everything to do with the fact that I wanted to try it.

I am a beginner at game development. That is the point.

Pixel art character sketch to final by Golam Sayon Ahamed — showing design process from rough concept to finished warrior and witch characters
Character design · sketch to final
Pixel art game background environment by Golam Sayon Ahamed — atmospheric scene with layered depth for side-scrolling game
Background · environment design
Warrior character pixel art animation by Golam Sayon Ahamed — 8-bit style animated sprite with transparent background Warrior
Witch character pixel art animation by Golam Sayon Ahamed — 8-bit style animated sprite with transparent background Witch
Characters · animated sprites
Fire sword pixel art animation by Golam Sayon Ahamed — animated weapon asset with flame effect Chest pixel art animation by Golam Sayon Ahamed — animated loot chest opening sequence
Assets · fire sword and chest animations
Unreal Engine scene screenshot by Golam Sayon Ahamed — pixel art assets placed and tested inside the game engine environment
Unreal Engine · assets in engine
"

Building small things, testing them, and accepting imperfect results helped me focus more on learning than polish.

On being a beginner

Original Audio

GameTheme.

Background music composed and recorded on guitar for the game project. Part of the same experiment — figuring out what it feels like to design across every part of something, not just the visual layer.

Game Theme
Composed & recorded on guitar · Golam Sayon Ahamed
0:00 --:--

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